Module 1: How to encourage the use of technology by seniors


The module aims to:

- Help trainers of adult learners of digital skills understanding the developments of recent years about digital skills and learning of older adults

- Understand the barrierrs to learning in this context as well as the motivation to learn in later life.

- Learn how to overcome barriers and improve motivation.

- Understand the learning process of older people to acquire digital literacy.

- Learn how to promote digital education among older people

- Provide didactic examples for teaching seniors how to use technology

- Raise awareness about the intergenerational aspects of learning

Learning outcomes

- Improved competence of the participating trainers/facilitators to understand and overcome the problems of learning digital skills at an older age.

- Trainers will be able to motivate older adults to learn digital skills and will know best practicing about facilitating their learning.

- Trainers will be aware and able to manage the intergenerational aspects of the training process.

Theoretical Background

Module Activities

Objectives: Participants to get to know each other. Creating an atmosphere of understanding and setting the ground for good work together. Preparation: Room setting allowing participants to move around. Total duration: About 30 minutes for a group of between 10 and 14 people. Description of implementation: 1. Divide the group in pairs. 2. Pair interview: • Interview your partner about the following topics: - Family - Hobbies - Education/training - Work - Experience with digital skills training for adults - Training expectations • After 3 minutes, please swap roles. 3. Afterwards introduce your partner to the group.

Objectives: Better understanding of the barriers to and difficulties with adult people learning of digital skills.

Preparation: 3 coloured cardboard cards (size ¼ of A4 or A6 size) for each participant, Marker-s for each participant, Whiteboard or flipchart, scotch tape

Total duration: About 1 hour and 15 minutes.

Description of implementation:

Step 1

The trainer gives each of the participants 3 coloured cardboard cards (size ¼ of A4 or A6 size). The trainer asks the participants to write on the cards the 3 most important challenges to adult people acquiring digital skills according to him/her (1 challenge on each card). When the participants are ready they come and stick the cards to the whiteboard or the flipchart with scotch tape (paper scotch). All the participants, under the moderation of the trainer or of representatives of the participants, group the challenges into 4-5 groups of challenges.

Step 2

Learning at Stops Method (LSM):

The trainer writes the names of the groups of challenges on flipchart papers, sticks also the cards belonging to the respective group on the left side of the flipchart papers, so that the right one is free for writing and hangs the paper on different places in the room (walls, doors, flipchart – be careful for leaking of ink). The papers are called Stops. The trainer asks each member of the group to go to each Stop, read the challenges and the ideas, that are already there (if there are any), discuss with the other trainees which are at this stop at the moment and write at least 1 suggestion per stop on how to overcome this group of challenges. After all the trainees have visited each stop the trainer or some of the trainees summarize for the whole group the possible actions for overcoming the identified challenges.

Tip: This activity is suitable to be done before the trainer presents the theoretical part about barriers and challenges and how to overcome them. In this way the trainer can skip in the presentation the themes/ideas that have already been discussed.